Simulation Time Vs Wall Clock Time at Manuel Chavez blog

Simulation Time Vs Wall Clock Time. So the simulation in real time. the simulation runs as fast as its blocks can perform, and those 1001 executions might take significantly less than 10 seconds of wall clock time. User and sys are there to show how long the cpu was actually. we propose an approach that explicitly targets loosely timed systems, and offers the user a set of primitives to express tasks with duration, as opposed to the notion of. if what matters to you is the wall clock time, real is the metric to look at. the units are seconds (and subseconds, which might be microseconds or nanoseconds).

Wall clock time of a 1000 time step simulation on a 400x400 grid
from www.researchgate.net

we propose an approach that explicitly targets loosely timed systems, and offers the user a set of primitives to express tasks with duration, as opposed to the notion of. the units are seconds (and subseconds, which might be microseconds or nanoseconds). if what matters to you is the wall clock time, real is the metric to look at. User and sys are there to show how long the cpu was actually. So the simulation in real time. the simulation runs as fast as its blocks can perform, and those 1001 executions might take significantly less than 10 seconds of wall clock time.

Wall clock time of a 1000 time step simulation on a 400x400 grid

Simulation Time Vs Wall Clock Time if what matters to you is the wall clock time, real is the metric to look at. the units are seconds (and subseconds, which might be microseconds or nanoseconds). the simulation runs as fast as its blocks can perform, and those 1001 executions might take significantly less than 10 seconds of wall clock time. if what matters to you is the wall clock time, real is the metric to look at. we propose an approach that explicitly targets loosely timed systems, and offers the user a set of primitives to express tasks with duration, as opposed to the notion of. User and sys are there to show how long the cpu was actually. So the simulation in real time.

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